본문 바로가기

6번 문제에요.

배점은 189점, 이름은 fly me to the moon 이네요.

fly me to the moon

 

javascript game.

 

can you clear with bypass prevent cheating system?

CLICK TO START

래요.

눌러서 게임을 한번 하면

YOU NEED GET THE SCORE 31337. XD

 

GAME OVER.

 

이래요.

저걸 실력으로 31337점을 넘기기는 불가능해보이니

코드를 뜯어서 점수를 31337점 이상으로 만들어버리면 되겠네요.

F12를 눌러서 html코드를 살펴보면 딱봐도 수상한 난독화된 JS코드가 있어요.

www.strictly-software.com/unpack-javascript

 

Javascript Unpacker Tool - Strictly Software

This Javascript unpacker tool has now been upgraded to allow it to unpack multiple eval statements. So if your packed code has itself been packed a few times it will loop through until it finds the original source code. If you want to test this multiple ev

www.strictly-software.com

그러니 저걸 언패커에 집어넣고 돌리면

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var _0x32bb = ["\x6B\x69\x6C\x6C\x50\x6C\x61\x79\x65\x72""\x63\x68\x65\x63\x6B\x4C\x69\x66\x65""\x67\x65\x74\x53\x63\x6F\x72\x65""\x42\x69\x6E\x63\x53\x63\x6F\x72\x65""\x73\x68\x72\x69\x6E\x6B\x54\x75\x6E\x6E\x65\x6C""\x77\x69\x64\x74\x68\x54\x75\x6E\x6E\x65\x6C""\x6F\x62\x6A\x65\x63\x74""\x44\x6F\x20\x63\x68\x65\x61\x74\x69\x6E\x67\x2C\x20\x69\x66\x20\x79\x6F\x75\x20\x63\x61\x6E""\x77\x61\x72\x6E""\x6F\x66\x66\x73\x65\x74\x4C\x65\x66\x74""\x74\x75\x6E\x6E\x65\x6C""\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64""\x74\x6F\x70""""\x70\x78""\x63\x73\x73""\x64\x69\x73\x70\x6C\x61\x79""\x62\x6C\x6F\x63\x6B""\x65\x61\x63\x68""\x69\x6D\x67\x2E\x6C\x65\x66\x74\x5F\x77\x61\x6C\x6C""\x69\x6D\x67\x2E\x72\x69\x67\x68\x74\x5F\x77\x61\x6C\x6C""\x23\x68\x69\x67\x68\x5F\x73\x63\x6F\x72\x65\x73""\x72\x65\x6D\x6F\x76\x65""\x74\x61\x62\x6C\x65""\x6E\x6F\x6E\x65""\x64\x69\x76\x23\x73\x63\x6F\x72\x65\x5F\x74\x61\x62\x6C\x65""\x63\x6C\x69\x63\x6B""\x74\x65\x78\x74""\x73\x70\x61\x6E\x23\x73\x63\x6F\x72\x65""\x6C\x65\x66\x74""\x69\x6D\x67\x23\x73\x68\x69\x70""\x73\x6C\x6F\x77""\x66\x61\x64\x65\x49\x6E""\x62\x61\x63\x6B\x67\x72\x6F\x75\x6E\x64\x2D\x70\x6F\x73\x69\x74\x69\x6F\x6E""\x35\x30\x25\x20""\x64\x69\x76\x23\x74\x75\x6E\x6E\x65\x6C""\x72\x61\x6E\x64\x6F\x6D""\x66\x6C\x6F\x6F\x72""\x75\x70\x64\x61\x74\x65\x54\x75\x6E\x6E\x65\x6C\x28\x29""\x66\x61\x64\x65\x4F\x75\x74""\x50\x4F\x53\x54""\x68\x69\x67\x68\x2D\x73\x63\x6F\x72\x65\x73\x2E\x70\x68\x70""\x74\x6F\x6B\x65\x6E\x3D""\x26\x73\x63\x6F\x72\x65\x3D""\x61\x6A\x61\x78""\x68\x74\x6D\x6C""\x70\x23\x77\x65\x6C\x63\x6F\x6D\x65""\x75\x70\x64\x61\x74\x65\x54\x6F\x6B\x65\x6E\x28\x29""\x74\x68\x78\x2C\x20\x43\x68\x72\x69\x73\x74\x69\x61\x6E\x20\x4D\x6F\x6E\x74\x6F\x79\x61""\x6D\x6F\x75\x73\x65\x6F\x76\x65\x72""\x23\x63\x68\x72\x69\x73\x74\x69\x61\x6E""\x6D\x6F\x75\x73\x65\x6F\x75\x74""\x72\x65\x61\x64\x79""\x43\x68\x72\x69\x73\x74\x69\x61\x6E\x20\x4D\x6F\x6E\x74\x6F\x79\x61""\x70\x61\x67\x65\x58""\x6D\x6F\x75\x73\x65\x6D\x6F\x76\x65""\x74\x6F\x6B\x65\x6E\x2E\x70\x68\x70""\x67\x65\x74"];
function secureGame() {
    var _0x8618x2 = this;
    var _0x8618x3 = true;
    function _0x8618x4() {
        _0x8618x3 = false;
        return true
    };
    function _0x8618x5() {
        return _0x8618x3
    };
    this[_0x32bb[0]] = function () {
        _0x8618x4();
        return true
    };
    this[_0x32bb[1]] = function () {
        return _0x8618x5()
    };
    var _0x8618x6 = 0;
    function _0x8618x7() {
        return _0x8618x6
    };
    function _0x8618x8() {
        if (_0x8618x3) {
            _0x8618x6++
        };
        return true
    };
    this[_0x32bb[2]] = function () {
        return _0x8618x7()
    };
    this[_0x32bb[3]] = function () {
        _0x8618x8();
        return true
    };
    var _0x8618x9 = 320;
    function _0x8618xa() {
        _0x8618x9 -= 20;
        return true
    };
    function _0x8618xb() {
        return _0x8618x9
    };
    this[_0x32bb[4]] = function () {
        _0x8618xa();
        return true
    };
    this[_0x32bb[5]] = function () {
        return _0x8618xb()
    }
};
var bg_val = 0;
var rail_left = 0;
var rail_right = 500;
var ship_x = 234;
var pos_x = 234;
var c_s = 0;
var c_r = 0;
var c_w = 0;
var t_state = 0;
left_wall = new Array(20);
right_wall = new Array(20);
function initTunnel() {
    BTunnelGame = new secureGame();
    if (_0x32bb[6== typeof console) {
        console[_0x32bb[8]](_0x32bb[7])
    };
    rail_left = document[_0x32bb[11]](_0x32bb[10])[_0x32bb[9]];
    rail_right += rail_left;
    y = 0;
    for (y = 0; y < 20; y++) {
        left_wall[y] = 80;
        right_wall[y] = 400
    };
    $(_0x32bb[19])[_0x32bb[18]](function (_0x8618x16) {
        y = _0x8618x16 * 25;
        $(this)[_0x32bb[15]](_0x32bb[12], _0x32bb[13+ y + _0x32bb[14]);
        $(this)[_0x32bb[15]](_0x32bb[16], _0x32bb[17])
    });
    $(_0x32bb[20])[_0x32bb[18]](function (_0x8618x16) {
        y = _0x8618x16 * 25;
        $(this)[_0x32bb[15]](_0x32bb[12], _0x32bb[13+ y + _0x32bb[14]);
        $(this)[_0x32bb[15]](_0x32bb[16], _0x32bb[17])
    });
    $(_0x32bb[25])[_0x32bb[26]](function () {
        $(_0x32bb[23])[_0x32bb[22]](_0x32bb[21]);
        $(_0x32bb[25])[_0x32bb[15]](_0x32bb[16], _0x32bb[24]);
        restartTunnel();
        updateTunnel()
    })
};
function restartTunnel() {
    BTunnelGame = new secureGame();
    if (_0x32bb[6== typeof console) {
        console[_0x32bb[8]](_0x32bb[7])
    };
    ship_x = 234;
    c_s = 0;
    c_r = 0;
    c_w = 0;
    $(_0x32bb[28])[_0x32bb[27]](_0x32bb[13+ 0);
    $(_0x32bb[30])[_0x32bb[15]](_0x32bb[29], ship_x + _0x32bb[14]);
    y = 0;
    for (y = 0; y < 20; y++) {
        left_wall[y] = 80;
        right_wall[y] = 400
    };
    $(_0x32bb[30])[_0x32bb[32]](_0x32bb[31]);
    $(_0x32bb[19])[_0x32bb[18]](function (_0x8618x16) {
        y = _0x8618x16 * 25;
        $(this)[_0x32bb[15]](_0x32bb[12], _0x32bb[13+ y + _0x32bb[14]);
        $(this)[_0x32bb[15]](_0x32bb[16], _0x32bb[17])
    });
    $(_0x32bb[20])[_0x32bb[18]](function (_0x8618x16) {
        y = _0x8618x16 * 25;
        $(this)[_0x32bb[15]](_0x32bb[12], _0x32bb[13+ y + _0x32bb[14]);
        $(this)[_0x32bb[15]](_0x32bb[16], _0x32bb[17])
    })
};
function updateTunnel() {
    bg_val = bg_val + 2;
    if (bg_val > 20) {
        bg_val = 0
    };
    $(_0x32bb[35])[_0x32bb[15]](_0x32bb[33], _0x32bb[34+ bg_val + _0x32bb[14]);
    if (ship_x + 32 < 500) {
        if (ship_x + 46 < pos_x) {
            ship_x += 4
        } else {
            if (ship_x + 16 < pos_x) {
                ship_x += 2
            }
        }
    };
    if (ship_x > 0) {
        if (ship_x - 14 > pos_x) {
            ship_x -= 4
        } else {
            if (ship_x + 16 > pos_x) {
                ship_x -= 2
            }
        }
    };
    $(_0x32bb[30])[_0x32bb[15]](_0x32bb[29], ship_x + _0x32bb[14]);
    c_r++;
    if (c_r > 60) {
        c_r = 0;
        t_state = Math[_0x32bb[37]](Math[_0x32bb[36]]() * 2)
    };
    if (left_wall[0< 10) {
        t_state = 1
    } else {
        if (right_wall[0> 470) {
            t_state = 0
        }
    };
    y = 0;
    for (y = 20; y > 0; y--) {
        left_wall[y] = left_wall[y - 1];
        right_wall[y] = right_wall[y - 1]
    };
    if (t_state == 0) {
        left_wall[0-= 3
    };
    if (t_state == 1) {
        left_wall[0+= 3
    };
    right_wall[0= left_wall[0+ BTunnelGame[_0x32bb[5]]();
    $(_0x32bb[19])[_0x32bb[18]](function (_0x8618x16) {
        $(this)[_0x32bb[15]](_0x32bb[29], _0x32bb[13+ left_wall[_0x8618x16] + _0x32bb[14])
    });
    $(_0x32bb[20])[_0x32bb[18]](function (_0x8618x16) {
        $(this)[_0x32bb[15]](_0x32bb[29], _0x32bb[13+ right_wall[_0x8618x16] + _0x32bb[14])
    });
    if (BTunnelGame[_0x32bb[5]]() >= 120) {
        c_w++;
        if (c_w > 100) {
            c_w = 0;
            BTunnelGame[_0x32bb[4]]();
            left_wall[0+= 10
        }
    };
    c_s++;
    if (c_s > 20) {
        c_s = 0;
        BTunnelGame.BincScore();
        $(_0x32bb[28])[_0x32bb[27]](_0x32bb[13+ BTunnelGame[_0x32bb[2]]())
    };
    if (ship_x <= left_wall[18+ 20 || ship_x + 32 >= right_wall[18]) {
        BTunnelGame[_0x32bb[0]]()
    };
    if (BTunnelGame[_0x32bb[1]]()) {
        setTimeout(_0x32bb[38], 10)
    } else {
        $(_0x32bb[30])[_0x32bb[39]](_0x32bb[31]);
        $(_0x32bb[19])[_0x32bb[15]](_0x32bb[16], _0x32bb[24]);
        $(_0x32bb[20])[_0x32bb[15]](_0x32bb[16], _0x32bb[24]);
        $[_0x32bb[44]]({
            type: _0x32bb[40],
            url: _0x32bb[41],
            data: _0x32bb[42+ token + _0x32bb[43+ BTunnelGame[_0x32bb[2]](),
            success: function (_0x8618x19) {
                showHighScores(_0x8618x19)
            }
        })
    }
};
function scoreUpdate() {
    return
};
function showHighScores(_0x8618x19) {
    $(_0x32bb[25])[_0x32bb[45]](_0x8618x19);
    $(_0x32bb[25])[_0x32bb[15]](_0x32bb[16], _0x32bb[17])
};
$(document)[_0x32bb[52]](function () {
    $(_0x32bb[46])[_0x32bb[15]](_0x32bb[16], _0x32bb[17]);
    updateToken();
    setInterval(_0x32bb[47], 10000);
    $(_0x32bb[46])[_0x32bb[26]](function () {
        $(_0x32bb[46])[_0x32bb[15]](_0x32bb[16], _0x32bb[24]);
        initTunnel();
        updateTunnel()
    });
    $(_0x32bb[50])[_0x32bb[49]](function () {
        $(this)[_0x32bb[45]](_0x32bb[48])
    });
    $(_0x32bb[50])[_0x32bb[51]](function () {
        $(this)[_0x32bb[45]](temp)
    })
});
var temp = _0x32bb[53];
$(document)[_0x32bb[55]](function (_0x8618x1d) {
    pos_x = _0x8618x1d[_0x32bb[54]] - rail_left
});
var token = _0x32bb[13];
function updateToken() {
    $[_0x32bb[57]](_0x32bb[56], function (_0x8618x20) {
        token = _0x8618x20
    })
};
cs

저런 코드가 나오네요.

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    var _0x8618x6 = 0;
    function _0x8618x7() {
        return _0x8618x6
    };
    function _0x8618x8() {
        if (_0x8618x3) {
            _0x8618x6++
        };
        return true
cs

19줄에 _0x8618x6 변수를 0으로 초기화시킨다음

조건에 맞으면 ++ 를 하는걸로 보아 저게 점수와 관련된 변수겠네요.

저걸 31337로 바꾸고 게임을 시작하면 되겠네요.

피들러를 켜서 JS부분을 수정한 코드로 바꾸고

게임을 실행시키자마자 죽으면?

 

CONGRATULATION!!

KEY : 91695D48F078EDB677BD070DE126DF5AE873BB92

 

빠밤!

 

키가 나왔네요.

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